Swordsman

First-tier melee class. Tanky, sword/spear-based; gateway to Knight or Crusader.

Position in tree

Role

  • Primary: melee tank with respectable physical DPS
  • Strengths: high HP, strong DEF scaling with VIT, good entry-level survivability
  • Weaknesses: limited ranged options, dependent on positioning

Stat priority [VERIFY current meta]

BuildPrimarySecondaryNotes
PvE generalSTRVITbalance ATK and survivability
TankVITSTRfor parties / WoE defender path
Crit / AGIAGILUKniche; depends on weapon access

Key skills (1st-job tree, common ones) [VERIFY skill list & values]

  • Bash — single-target ATK skill; signature opener
  • Magnum Break — AoE fire damage around self; element conversion
  • Provoke — debuffs target’s DEF, increases its ATK; aggro / utility
  • Endure — resist flinch; survivability
  • Increase Recovery — passive HP regen / healing item potency
  • Sword Mastery / Two-Handed Sword Mastery — passive ATK with sword types
  • Moving HP Recovery — passive [VERIFY name]

→ Numbers, multipliers, and SP costs change with patches. File those in skills-swordsman.md when you confirm them.

  • Weapon: one-handed sword for shield play, two-handed for damage
  • Shield: Buckler / Guard early; later upgrades unlock
  • Armor: any class-permitted; prioritize VIT and HP%
  • Cards: vs-race weapon cards (cheap and impactful early); HP / VIT armor cards → Specific gear + cards belong in equipment, not here.

Builds

Common pitfalls

  • Skipping VIT entirely on a “DPS” build → HP pool too small to survive learning curve
  • Wrong sub-class pick: Knight ≠ Crusader; check the Knight and Crusader notes before advancing — re-spec is costly

See also

Sources / verification log

  • 2026-05-02 — initial scaffold; structural facts (tier, class progression) high confidence, numerical / patch-specific facts marked [VERIFY]