Map: Mechanics
Core game systems, stat formulas, and combat mechanics.
Stats — what they do
| Stat | Primary effects |
|---|---|
| STR | Physical ATK, weight limit |
| AGI | ASPD, FLEE |
| VIT | HP, DEF, status resistance |
| INT | MATK, SP, MDEF |
| DEX | HIT, ranged ATK, cast time reduction |
| LUK | CRIT, perfect dodge, status chance |
→ Detailed formulas: stat-formulas.md ✓
Combat
- damage-formula.md — physical & magical damage steps
- aspd-cast-time.md — ASPD, VCT, FCT, ACD
- hit-flee-crit.md — accuracy, evasion, critical
- status-effects.md — stun / freeze / sleep / curse / silence / etc.
- elements.md — element triangle, elemental damage table
- race-size.md — race & size modifiers
- damage-calc-cards.md — 🃏 easy calculator: pick the cards you have, calc figures out which apply
- damage-calculator.md — 🧮 advanced calculator: type % directly into each bucket
- aggro-mechanics.md — threat / target priority
- enhanced-hiding.md — what “hide-state skill effects remain valid” actually means (Assassin passive)
Character systems
- adventure-rank.md — Adventure Rank progression
- stamina.md — daily EXP cap, recovery
- adventure-handbook.md — Photo system
- skill-points.md — skill point earn rate, resets, breakthroughs, Ymir’s Notebook
- breakthrough.md — stat breakthroughs
- aesir-runes.md — Aesir Monument rune system overview
Economy & social
- exchange-market.md — market rules, exchange
- auction.md
- parties-guild.md
Pet / Mercenary / Companion systems
- pets.md
- mercenary.md
- loyal-pets.md
[VERIFY name]
How to use
- This MOC is for how the game works. For class details →
maps/classes.md. For gear →maps/equipment.md. - When you research a mechanic, file it under
topics/and tick it here.