Exchange Market & Auction House

Two separate selling systems. Exchange = day-to-day fixed-price listings. Auction = weekly bidding for high-value items. Different fees, different strategies.

Exchange Market — rules

Listing mechanics

  • Slot limit: 8 slots (Whitesmith gets bonus slots — only class that does)
  • Listing duration: 24 hours; unsold items return to your inventory
  • Stocking fee: 1% of current price (paid up-front when listing)
  • Sale tax: 9% on the sale price
  • Net to seller: ~90% of sale price (after the 9% tax; 1% stocking fee was already paid)

Effective margin

On a 1,000,000 zeny listing:

  • Stocking fee: 10,000 zeny up-front
  • If sold: 1,000,000 − 90,000 (9% tax) = 910,000 zeny received
  • Effective margin: 900,000 zeny net (1,000,000 − 10,000 − 90,000)
  • Always factor 10% combined fees into your flip math

What you can list

  • Most tradeable items (gear, cards, materials, blueprints, headgear, etc.)
  • Premium Cards — F2P players buy these to convert zeny → BCC
  • Some bind-on-pickup items cannot be listed [VERIFY current rules]

Auction House — rules

When and how

  • Registration window: ends every Friday
  • Cannot register: in the 30 minutes before auction starts
  • Starting bid: 60% of current Exchange Price
  • Bidding currency options:
    • Zeny — direct
    • BCC — at the rate 10,000 Zeny = 1 BCC
  • Final settlement: sellers receive the final winning bid in zeny
  • No fees on the bidding side itself (registration fee may apply — [VERIFY])

What goes to auction

  • High-value items that don’t fit Exchange’s pricing model: rare cards, MVP cards, high-refine gear, limited costumes
  • Items where price discovery via bidding gives sellers a better outcome than fixed-price listing

Notable auction sales (historical)

  • Ghostring Card sold for ~318,000 PHP equivalent in 2018
  • High-end mounts have sold for tens of thousands of USD equivalent
  • Endgame economy is very real — top items command real-money equivalents

Listing strategy (Exchange)

Pricing

  1. Check current Exchange price: open the same item to see live listings
  2. Undercut by ~5–10% if you want a quick sale; match the floor for a slow but full-price sale
  3. Time-of-day matters: SEA peak hours (evenings) for fast turnover; off-hours for less competition on listings

What to list

  • Always: cards, blueprints, rare drops, refined gear
  • Sometimes: stacked materials in bulk — list at a slight markup over NPC vendor price
  • Don’t bother: junk drops < ~10K each; auto-sell instead

Whitesmith advantage

  • Extra Exchange slots → more parallel listings → more flow
  • Critical for any serious flipper; alt-Whitesmith pays for itself

Premium Card path (zeny → BCC for F2P)

  1. Have surplus zeny
  2. Browse Exchange for Premium Cards (BCC items listed by other players)
  3. Pay in zeny → receive BCC equivalent
  4. Sellers do the reverse: top up real money → list Premium Cards → receive zeny

The rate floats with supply/demand but tends toward 10,000 Zeny ≈ 1 BCC as the auction rate sets a soft anchor. Premium-tier convenience items command a markup.

Common gotchas

  • Forgetting the 10% combined fee when calculating profit
  • Pricing without checking the market — costs you the sale (too high) or burns your spread (too low)
  • Auction registration deadline — miss Friday cutoff = wait a week
  • Listing a single item per slot — for stackables, list the largest stack you’d actually sell as one transaction (otherwise slot waste)
  • Tax on Premium Cards too — converting zeny→BCC has the 10% spread baked in

Price tracking

See also

Sources / verification log