Map: Equipment
Gear, cards, refinement, and enchantment systems in RO M.
Equipment slots
- Weapon — class-restricted (sword, dagger, bow, staff, mace, knuckle, instrument, …)
- Shield — off-hand for some classes
- Headgear
- Top (helm)
- Mid (mask / glasses)
- Low (mouth / accessory)
- Armor (body)
- Garment (cape / wing)
- Footgear (boots / shoes)
- Accessory ×2 (rings, earrings)
- Costume overlays for visual + bonus enchants on each slot
Systems
- Refining — +N upgrades, safe levels, breaking, oridecon / elunium
- Enchanting — adding random stat lines via NPC
- Cards — slotting monster cards, card combos
- Runes — system overview filed under topics/
- Headgear blueprints — crafting headwear
- Costumes — cosmetic + costume enchantment
- Pet equipment
[VERIFY: still a system?] - Mount system
Card categories
- Weapon cards — % vs race / element / size, atk%, crit, etc.
- Armor cards — defensive, status resist, HP, MDEF
- Headgear cards — utility, drop rate, stat bonuses
- Garment cards — element resist, walking speed
- Footgear cards — HP/SP regen, movement
- Accessory cards — utility, stat bonuses, niche effects
- Card combos — sets that activate when worn together
Refinement quick reference [VERIFY current safe levels]
- Safe refining typically up to +N without breaking
- Above safe → use protection items or gamble
- Higher refines unlock damage thresholds (e.g. attack %, weapon-based skills scale)
Notes to file (suggested order)
- Card slotting basics →
equipment/cards.md - Refinement mechanics →
equipment/refining.md - Headgear blueprint system →
equipment/headgear-blueprints.md - Enchanting NPCs and cost →
equipment/enchanting.md - Specific gear sets per class → link from each class note
Conventions for equipment notes
- File name = lowercase, hyphenated:
equipment/sword-mace.md,equipment/orc-hero-card.md - Use frontmatter
tags:to mark by slot (weapon,armor,card-weapon, etc.) - For specific items, include: drop source, refine path, card slots, suggested classes