Thief

1st-job from Novice. Stealth, dodge, and dagger DPS. Foundation for the Assassin / Assassin Cross / Guillotine Cross / Soul Blade Cross tree.

Position in tree

  • Tier: 1st Job
  • Lineage: Novice → Thief
  • Advances to: Assassin or Rogue (other branch — not on user’s path)

Role

  • Light melee DPS with stealth utility
  • Foundation skills enable later Sonic Blow / Cross Impact tree

Stat priority

  • AGI primary (ASPD + FLEE — survival via dodge)
  • DEX secondary (HIT + damage scaling)

Key skills — Thief tier only (RO M verified)

❌ Skills that DO NOT exist in RO M: Steal, Envenom, Improve Dodge, Increase Dodge (classic-RO contamination — don’t import). ❌ Skills NOT introduced at Thief tier (they live at Assassin or higher): Back Sliding, Venom Dart, Virus Diffusion, Sonic Blow, Grimtooth, Meteor Assault, Slash. See assassin.md for those.

SkillLvEffect
Hiding10Invisible 30s; MS −35%. Gates Cloaking, Grimtooth, many later skills.
Enchant Poison10300s weapon coating; 12% chance to poison on AA. Gates EDP later.
Double Attack (passive)20With daggers: 50% chance to deal 250% damage
Improve Flee (passive)15+30 FLEE, +5% FLEE Rate, +15% MS
Detoxify1Cures poison from party [VERIFY tier]

→ Full skill data + tier introductions: assassin-path-skill-tree.md

[VERIFY which other Thief-tier skills exist — Strong Blade Attack, Ambush, Venom Knife placement uncertain pending in-game tooltip check]

Skill priority for advancing

For the Assassin path, max:

  • Hiding (gate for many Assassin/AsnX/GX skills)
  • Enchant Poison (gate for Enhanced Enchant Poison + EDP later)
  • Double Attack (carries forward as core dagger DPS passive)

Pitfalls

  • Investing in hybrid stats too early — AGI focus is the path here
  • Skipping Hiding rank-up — locks you out of stealth-gated skills downstream

See also

Sources / verification log