Soul Blade (Cross)
4th-job evolution of Guillotine Cross. Melee burst DPS with a soul-harvesting resource and a poison kit. Official name Soul Blade Cross / community shorthand Blade Soul.
Position in tree
- Tier: 4th Job (final tier in this lineage as of EP7+)
- Lineage:
Novice → Thief → Assassin → Assassin Cross → Guillotine Cross → Soul Blade Cross - Released on SEA: end of June 2020 (EP7.0 4th-job rollout)
- Lore: After visiting Yggdrasil at Umbala, the Guillotine Cross gambled, jumped to the Town of the Dead, and signed a contract with Hella (Goddess of Death), trading his soul for the ability to cut into souls.
Role
- Melee burst DPS with very high single-target ceiling
- Soul resource: kills generate souls; souls amplify damage and feed key skills
- Poison kit carries over from Guillotine Cross — strong sustain DoT and AoE control
- Hide / stealth play preserved from Assassin lineage
Soul resource (the class identity)
- Souls gained: 1 per monster kill, 5 per player kill (skill: Soul Vow)
- Soul cap: 10 (extendable via Star Rune
[VERIFY current cap]) - Per-soul passive bonus (Soul Vow, while souls > 0, 60s timer):
- +2% Penetration per soul
- +3% Crit Damage per soul
- Per-soul Poison bonus (Soul Erosion passive): +2% Poison Damage per soul
- Refill on demand: Dark Contract — 2s ritual fills souls to cap (10s CD)
Key skills (with multipliers)
Full lineage skill data: assassin-path-skill-tree.md. Below is the Soul Blade Cross unique additions (Tier 6 only).
| Skill | Cost | Effect |
|---|---|---|
| Soul Vow | passive | Gain souls on kills (1 mob / 5 player); per-soul +2% Pen, +3% Crit DMG (60s) |
| Dark Contract | 10s CD | Fills souls to cap after 2s ritual |
| Soul Protection | 3 souls | Shield absorbs P.ATK × 600% damage; 12s |
| Soul Depravity | all souls | AoE: 3000% ATK + 300% per soul; executes enemies with HP% < soul count [VERIFY exact threshold] |
| Soul Decay | 1 soul | AoE poison physical: ATK × 2280% within 3m |
| Ghost Wave | — | Shockwave: 130% of Soul Breaker damage; 100% chance to gain 1 Phantom |
| Soul Sacrifice | all Phantoms | Per Phantom: +10 INT, +5 Crit, +2% AA, +120% Skill Damage during buff window |
| Soul Chain | — | Chain target; absorbs VIT × 10 HP × 5 ticks (5s); 3s stun if not broken |
| Soul Breath | all souls | 5s damage immunity; −30% ATK; +15% MS |
| Knell | passive (40s CD) | On death: enter Soul Form, 1 soul = 0.8s lingering |
| Soul Intimidation | passive | 50% chance to auto-cast Soul Chain when hit by melee |
| Soul Erosion | passive | Each soul: +2% Poison Damage |
Other notable passives
- Assassination Heart: critical attacks deal +60% damage
- Mind Intimidate: Soul Breaker has 45% fear chance; +30% damage to feared targets
- Deepen Wound: 60% chance to remove 1 buff on crit / Double Attack
- Enhanced Hiding: skill effects persist 21s after exiting Hide; +20% MS while hidden — see enhanced-hiding.md for what “hide-state effects” actually means
Stat priority
| Build | Primary | Secondary | Notes |
|---|---|---|---|
| PvE general | ATK / P.ATK | INT (Soul Breaker scaling) | VIT for Soul Chain; AGI for ASPD/escape |
| PvP / WoE | ATK | Crit + Crit DMG, Penetration | Souls amplify both; FLEE for survivability |
AA-Crit (PvE) [VERIFY current viability] | ATK | LUK (CRIT), AGI (ASPD) | “Less prominent vs White Star Airship” per recent guides |
[VERIFY exact stat numbers — fill in your own from in-game character sheet]
Recommended gear
- Weapon types: Katars (Katar Mastery: +30 ATK) preferred for AA-crit / sustained DPS; Daggers for Double Attack / Twin Blade Penetration playstyle
- Star Runes (key ones — Aesir Monument):
- Soul Hunting Pact — +1–5 max souls, +1–30% Soul Depravity damage
- Enchanting Chain — Ghost Wave scales with souls; Soul Chain absorbs INT
- Crusading — +1–20% Cross Ripper Slasher; rotation counter expansion
- Soul Assassination — crit damage scaling; counter generation on crits
- Poison-enhancement runes:
- Void Poison — poison ATK boost + poison resistance
- Soul Paralysis — New Poison applies attack/move-speed debuff
- Cards: see cards.md
[to write]— fill from your gear
Builds (file under builds/)
- 🎯 Arisu23 — AA Crit PvE (custom) — 2026-05 — live snapshot (Lv 144 / Job 140); the actually-equipped state
- ✅ Crit PvE (Heroic Backpack) — 2026-05 — generic template / target
- ✅ Ghost Wave — 2026-05 — Phantom build-up + Soul Sacrifice burst (ranged)
-
builds/soul-blade-poison-smoke-2026-MM.md— sustained AoE for Oracle / Echoing Corridor -
builds/soul-blade-da-breaker-2026-MM.md— Double Attack + Soul Breaker hybrid
Rotation principles
- Hide is a positioning / approach tool only — Soul Breaker has no “from Hide” damage or stun bonus (user-verified in-game 2026-05-02; ignore web guides that claim otherwise)
- Maintain souls at cap before big windows: Dark Contract → engage
- Soul Depravity is your nuke — best when souls are at cap (3000% + 3000% bonus)
- Soul Decay fits in poison/AoE rotations cheaply (1 soul cost)
- Soul Protection before tank-busting — eats a big incoming hit
- Knell is your “second life” — you want to finish on full souls if possible
Common pitfalls
- Spending souls greedily on Soul Decay → no resource left for Soul Depravity execute
- Skipping INT entirely → Soul Breaker loses its
INT × 70flat add - Ignoring poison kit → leaves a major class strength on the table; Poisonous Smoke is still strong in Oracle Dungeon and Echoing Corridor as of recent guides
- AA-Crit FOMO: was a top build but less prominent in current content vs White Star Airship — verify before committing zeny / BCC to that direction
Current meta status [VERIFY against latest patch]
- Recent buffs include Fullback Claw with auto-Poison
[VERIFY] - Auto-attack build viability has dipped vs newest content
[VERIFY] - Poisonous Smoke remains useful for specific instances (Oracle, Echoing Corridor)
See also
- Class MOC
- Guillotine Cross — direct parent class
- Assassin Cross — transcendent before GX
- elements.md — poison element behavior
- damage-formula.md
- aspd-cast-time.md
- stat-formulas.md
Backlinks
Sources / verification log
- 2026-05-02 — populated from web research:
- ROM Handbook — Blade Soul (skill list, multipliers, runes, stat priority)
- RagnaMobileGuide — 4th Job Classes (lore, release date, class identity)
- BlueStacks Tier List (July 2025) (current meta status)
- All multipliers
[VERIFY]against in-game tooltips before committing to a build — RO M patches frequently rebalance specific values