Assassin-Path Skill Tree (Thief → Soul Blade Cross)
Comprehensive skill catalog across the entire lineage. Each section lists the skills introduced at that tier. Skills carry forward — at SBC you have access to everything below.
Lineage diagram
Tier 2 (1st) Tier 3 (2nd) Tier 4 (Trans) Tier 5 (4th) Tier 6 (5th)
Novice → Thief → Assassin → Assassin Cross → Guillotine Cross → Soul Blade Cross
How to read this note
- Lv N = max skill level
- SP / CD / Range values listed where known; some
[VERIFY]from in-game - Multipliers quoted verbatim from ROM Handbook
- For per-class strategy / stat priority, see the individual class file (linked above)
- For skill point mechanics (how points are earned, resets, breakthrough), see skill-points.md
Tier 2 — Thief (1st job introductions)
Limited to skills the user has confirmed exist at Thief tier in RO M. Other lower-tier skills (Back Sliding, Venom Dart, Virus Diffusion, Sonic Blow, Grimtooth, Meteor Assault, Slash) are at Assassin tier or higher — see below.
Active utility
- Hiding (Lv 10, SP 35, CD 5s)
- Invisible for 30s; MS −35%
- Detoxify (Lv 1, SP 10, CD 25s)
[VERIFY tier]- Cures poison from party
Buffs
- Enchant Poison (Lv 10, SP 35, Skill Delay 1s)
- 300s weapon coating; 12% chance per AA to poison enemy for 15s
- Poisoned enemies: lose DEF, HPR, SPR; lose
(2% Max HP + 3) HP per second
Passives
- Double Attack (Lv 20)
- With daggers: 50% chance to deal 250% damage
- Improve Flee (Lv 15)
- +30 FLEE, +5% FLEE Rate, +15% MS
Skills with uncertain tier [VERIFY in-game]
- Strong Blade Attack (Lv 10) — may be Thief or Assassin
- Ambush (Lv 10) — may be Thief or Assassin
- Venom Knife (Lv 10) — may be Thief or Assassin
Tier 3 — Assassin (2nd job introductions)
Active offensive
- Sonic Blow (Lv 15, SP 40, Range 1.5, Skill Delay 2s)
- 700% ATK + 40% chance to stun
- Grimtooth (Lv 10, SP 14, Range 6, Skill Delay 1.5s)
- 240% ATK AoE. Only usable from Hide; 75% chance to remain hidden after cast. Requires katar.
- Venom Dart (Lv 5, SP 30, Range 5, CD 2.5s)
- 250% ATK + applies poison
- Virus Diffusion (Lv 10, SP 21, Range 1.5)
- 150% ATK + spreads existing poison to nearby enemies
Active utility
- Back Sliding (Lv 10, SP 15, CD 5s, Skill Delay 1s)
- Roll back; gain 30 FLEE; enter Hide for 5s
- Cloaking — move while invisible (Hiding upgrade)
[VERIFY: stats]
Passives
- Sonic Acceleration (Lv 5)
- Sonic Blow deals +100% damage; +30 HIT permanently
- Twin Blade Penetration (Lv 15)
- On dagger AA: 25% chance to remove 50% of enemy DEF for 4s; 10% chance for +15% Pen
- Enhanced Hiding (Lv 10) — see enhanced-hiding.md
- For 21s after exiting Hide, hide-gated skills (Grimtooth) stay castable as if you were still hidden; +20% MS while hidden. (No “from-Hide damage bonuses” exist on the assassin path — that earlier claim was wrong.)
- Katar Mastery (Lv 10)
- +30 ATK with katar weapons
- Enhanced Enchant Poison (Lv 10)
- Poisoned weapon: +40 ATK; Enchant Poison / Venom Dart / Virus Diffusion poison duration +10s
Skills with uncertain tier [VERIFY in-game — may be Assassin or Asn Cross]
- Slash (Lv 10) — 760% ATK + auto-attack mark
- Meteor Assault (Lv 10) — AoE; classic RO has it as transcendent
Tier 4 — Assassin Cross (Transcendent additions)
This is where damage scaling really opens up. Trans skills typically max at Lv 20.
Active offensive
- Soul Breaker (Lv 20, SP 40, Range 6, Cast 3s, CD 2s)
ATK × 1320% + INT × 70 + Random(INT × 5, INT × 50)- Ranged. The signature SinX burst skill.
- Meteor Assault (Lv 10) — see Thief; AoE / hide-double-debuff usage carries through.
Buffs (the load-bearing one)
- Enchant Deadly Poison (EDP) (Lv 20, SP 30, CD 20s)
- +30% ATK; +10% physical penetration; 120s duration
- The premier offensive buff for the entire Assassin line. Enables ctrl-click play.
- Assassination Halo (Lv 10, SP 30, CD 1s)
- Party buff: +20 CRIT; each crit point grants +0.1% normal-attack damage and +10 Auto Attack; 120s
Passives
- Assassination Heart (Lv 20)
- Crit attacks deal +60% damage
- Advanced Katar Research (Lv 20)
- With katar: +20% ATK, +10% bonus damage
- Improve Flee (Lv 15) — +30 FLEE, +5% FLEE Rate, +15% MS
- Enhanced Hiding (Lv 10) — see Tier 3
Tier 5 — Guillotine Cross (4th job additions)
Class-defining offensive skills
- Cross Impact
- Strikes 7 times in quick succession; deals 2× Sonic Blow damage total
- Cross Ripper Slasher
- 710% ATK base + 20% per Rotation Counter consumed (ranged)
- Rolling Cutter
- Spinning AoE; generates Rotation Counters (cap 10)
- Dance of Charming Ghast
- 1100% ATK AoE; forces enemies out of hiding
Poison kit
- Poisonous Weapon
- Applies New Poison to attacks; +10% ATK while active
- Poisonous Smoke
- Cloud: tick 430% ATK poison physical; −20 VIT to enemies in cloud; 50% chance to apply New Poison
- New Poison Research
- Enhances New Poison application + duration
Mobility / defense
- Dark Illusion
- Dash to target; 70% chance to trigger Cross Impact (350% ATK) on arrival
- Hallucination Walk
- +50% MS, +50 FLEE, +50 Crit Resistance
- Weapon Blocking
- 35% chance to block melee + DEF buff while active
- Antidote
- Cures poison from allies; +11s poison immunity
Buffs
- Mind Intimidate
- Soul Breaker has 45% fear chance; +30% damage to feared targets
Tier 6 — Soul Blade Cross (current, 5th tier additions)
Soul resource (the class identity)
- Soul Vow (passive)
- On kill: gain 1 soul (monster) or 5 souls (player)
- Each soul (60s timer): +2% Penetration; +3% Crit Damage
- Soul cap: 10 (extendable via Soul Hunting Pact - Star Rune up to 15)
- Dark Contract (active, 2s ritual, CD 10s)
- Fills souls to cap
Phantom resource (for Ghost Wave build)
- Ghost Wave
- 130% of Soul Breaker damage (=
~1716% ATK + ~91 × INT) shockwave to target + nearby - 100% chance to gain 1 Phantom on cast
- 130% of Soul Breaker damage (=
- Soul Sacrifice
- Consumes all Phantoms. Each Phantom: +10 INT, +5 Crit, +2% Auto Attack, +120% Skill Damage during buff window
- Phantom max stack and Soul Sacrifice buff duration
[VERIFY in-game]
Offensive (soul-consuming)
- Soul Depravity (consumes all souls)
- AoE: 3000% ATK + 300% per soul consumed
- Executes enemies with HP% lower than soul count
[VERIFY exact threshold]
- Soul Decay (1 soul cost)
- AoE poison physical: 2280% ATK within 3m radius
- Soul Breaker (carries from SinX) — no Hide-state damage bonus (user-verified in-game 2026-05-02; web sources claiming “+100% / 3s stun from Hide” are wrong)
Defensive / utility
- Soul Protection (3 souls cost)
- Spirit shield absorbs
P.ATK × 600%damage; lasts 12s
- Spirit shield absorbs
- Soul Breath (consumes all souls)
- Avoid all damage 5s; ATK −30%; MS +15%
- Soul Chain
- Chains target; absorbs
VIT × 10HP for 5 ticks (5s); 3s stun if not broken
- Chains target; absorbs
- Knell (passive, 40s CD)
- On death: enter Soul Form for
0.8s × souls held
- On death: enter Soul Form for
Passives
- Soul Erosion
- Each soul: +2% Poison Damage
- Soul Intimidation
- On melee hit received: 50% chance to auto-cast Soul Chain
Star Runes (Aesir Monument layer)
These overlay on top of skills above. Listed under the skill they affect:
- Soul Hunting Pact - Star Rune → Soul Vow / Soul Depravity (+1–5 max souls; +1–30% Soul Depravity damage)
- Enchanting Chain - Star Rune → Ghost Wave (each soul +1–10% Ghost Wave damage; Ghost Wave auto-casts Soul Chain)
- Crusading - Star Rune → Cross Ripper Slasher (+1–20% damage; counter cap up)
- Soul Assassination - Star Rune → critical damage scaling + counter generation on crits
- Cross Destruction → Cross Impact + Sonic Blow
- Rage Breaker → Soul Breaker hit rate + damage
- Shadowless → Grimtooth damage + SP cost reduction
- Refinement → Venom Dart CDR + New Poison apply
- Fierce Armor Breaking → dagger ATK + size-based damage immunity
- Storm Parry → Weapon Blocking enhancement
- Death Wound → Deepen Wound heal-reduction + resurrection debuff
- Hurricane → Hallucination Walk status res + crit immunity
- Void Poison → Poison ATK / Resist + Antidote CDR
- Soul Paralysis → New Poison applies AS / MS debuffs
- Nightmare Combo → Double Attack chance + damage
- Breath Holding → Dark Illusion applies target MS reduction
- Spiritual Pierce - Star Rune → added in a later patch, exact effect
[VERIFY]
→ See aesir-runes.md for the rune system overview.
Skill priority by tier (advancement guide)
At Thief (Tier 2)
Must-max for the path: Hiding, Enchant Poison, Double Attack — these gate later skills Strong defaults: Sonic Blow (carries to Tier 3 spam), Improve Flee (perma stat boost)
At Assassin (Tier 3)
Must-max: Sonic Acceleration (gates Sonic Blow burst), Katar Mastery / Advanced Katar Research (if going crit), Assassination Heart (passive crit damage)
At Assassin Cross (Tier 4)
Must-max: Enchant Deadly Poison (EDP — single biggest DPS skill in the line), Soul Breaker (gates Ghost Wave at SBC), Assassination Halo (party buff for crit builds)
At Guillotine Cross (Tier 5)
Must-max:
- Cross Impact (the burst king)
- Hallucination Walk (defensive must-have)
- Mind Intimidate (feeds Soul Breaker / Ghost Wave fear synergy)
- Poisonous Smoke (still meta for Oracle / Echoing Corridor)
- Cross Ripper Slasher if running CRS variant
At Soul Blade Cross (Tier 6)
Must-max for any build: Soul Vow, Dark Contract, Soul Protection, Knell For Ghost Wave build: Ghost Wave, Soul Sacrifice, Soul Depravity For AA Crit / Crit PvE build: Soul Vow, Soul Erosion, Soul Decay (keep souls flowing)
See also
- skill-points.md — skill point mechanics, resets, breakthrough
- aesir-runes.md — Aesir Monument rune layer
- soul-blade.md — your current class
- soul-blade-crit-pve-2026-05.md — AA Crit build
- soul-blade-ghost-wave-2026-05.md — Ghost Wave build
Backlinks
Sources / verification log
- 2026-05-02 — populated from web research:
- Unverified: Phantom max stack, Soul Sacrifice buff duration, Soul Depravity execute threshold, Spiritual Pierce Star Rune effects — all marked
[VERIFY in-game] - Multipliers can shift with patches; flag anything that doesn’t match in-game tooltips