Arisu23 — AA Crit PvE (custom) — 2026-05
Personal snapshot of Arisu23’s currently-played AA Crit PvE build on Soul Blade Cross. This is what’s actually equipped/allocated, not a target template. For the generic Crit PvE blueprint see soul-blade-crit-pve-2026-05.md.
Character
| Field | Value |
|---|---|
| Name | Arisu23 |
| Class | Soul Blade Cross |
| Server | SEA |
| Base level | 144 |
| Job level | 140 |
| Adventure Rank | 29 |
| Snapshot date | 2026-05-03 |
Current stat sheet
| Stat | Base | Bonus | Total |
|---|---|---|---|
| STR | 159 | 62 | 221 |
| AGI | 90 | 99 | 189 |
| VIT | 0 | 26 | 26 |
| INT | 0 | 11 | 11 |
| DEX | 84 | 21 | 105 |
| LUK | 0 | 79 | 79 |
Notable deviations from the generic Crit PvE template
The generic template (soul-blade-crit-pve-2026-05.md) recommends STR 90+ / AGI 90+ / VIT 94 / LUK 90 / DEX 60–70 / INT minimal. Arisu23’s actual sheet diverges in three ways — flagging so the choices are deliberate, not accidental:
- 🟡 VIT 0 base (total 26) — template says VIT 94 base for 100 total VIT
→ stun immunity (called out as load-bearing for ET / MVP runs in
soul-blade.md). Current Arisu23 build does not
have stun immunity. Acceptable for trash mob farming; risky for ET / MVPs.
[VERIFY: is this a deliberate dump for max STR/AGI, or an oversight?] - 🟡 LUK 0 base (total 79) — template says LUK 90 base. All 79 LUK comes
from gear/runes/job bonuses; crit chance leans entirely on gear contribution.
With katar’s doubled crit, this can be enough — but verify your in-game
Crit % vs target’s CRI Resist before committing.
[VERIFY actual Crit% on character sheet] - 🟢 DEX 84 base (total 105) — higher than the template’s 60–70. Likely for HIT cap on high-FLEE MVPs and reduced VCT on Soul Breaker. Reasonable for an AA Crit hybrid.
The high STR (159 base → 221 total) and AGI (90 base → 189 total) match the template direction, just pushed harder.
Aesir runes (currently activated)
| Rune | Tier | Effect (verify per in-game tooltip) |
|---|---|---|
| Katar Mastery I | I | [VERIFY effect text] |
| Katar Mastery II | II | [VERIFY effect text] |
| Katar Mastery III | III | [VERIFY effect text] |
| Sonic Blow I | I | [VERIFY effect text] |
| Sonic Blow II | II | [VERIFY effect text] |
| Sonic Blow III | III | [VERIFY effect text] |
| Poison Cast I | I | [VERIFY effect text] |
| Poison Cast II | II | [VERIFY effect text] |
Read: full Katar Mastery line + full Sonic Blow line + Poison Cast through tier II. This favors Sonic Blow burst with katar over Cross Ripper Slasher or Ghost Wave variants — consistent with an AA Crit identity.
See aesir-runes.md for the rune system overview. Rune naming/tiering varies by patch — flag any mismatch.
Skill point allocation (partial — fill as you go)
Only the skills the user has flagged so far. Add the rest as the picture fills in.
Tier 2 — Thief
| Skill | Take | Why |
|---|---|---|
| Hiding | 10/10 | required gate for later passives + positional safety |
| Improve Flee | 15/15 | passive +30 FLEE / +5% FLEE Rate / +15% MS — perma good |
Tier 3 — Assassin (or possibly later — verify)
| Skill | Take | Why |
|---|---|---|
| Strong Blade Attack | 10/10 | listed by user; tier [VERIFY in-game — uncertain in our skill tree note] |
| Ambush | 10/10 | listed by user; tier [VERIFY in-game — uncertain in our skill tree note] |
⚠️
Strong Blade AttackandAmbushare flagged as “uncertain tier” in assassin-path-skill-tree.md. The fact that Arisu23 has both maxed lets us verify their tier. When you have a moment, check the in-game skill tab and tell me which job tab they show under — I’ll lock the tier mapping in CLAUDE.md so future writes don’t guess.
Skills not yet recorded
Fill these in next session — known core picks for an AA Crit build that should appear somewhere in your allocation:
- Enchant Poison (Thief, 10/10 — gates EDP)
- Double Attack (Thief, take or skip? — for AA Crit you’d usually skip if going pure crit-katar; take if running a dagger sub-spec)
- Sonic Blow + Sonic Acceleration (the AA Crit burst)
- Katar Mastery (passive — separate from the rune)
- Advanced Katar Research (SinX trans, +20% ATK / +10% bonus damage with katar — must-max for crit-katar)
- Assassination Heart (SinX trans, +60% damage on crits — must-max)
- Enchant Deadly Poison (SinX trans — single biggest DPS skill)
- Cross Impact (GX, the burst king)
- Hallucination Walk (GX, defensive must-have)
- Soul Vow / Dark Contract / Soul Protection / Knell (SBC core)
Gear (not yet recorded)
| Slot | Item | Refine | Cards | Notes |
|---|---|---|---|---|
| Weapon | [FILL] | |||
| Off-hand / Shield | [FILL] | |||
| Headgear (top) | [FILL] | |||
| Headgear (mid) | [FILL] | |||
| Headgear (low) | [FILL] | |||
| Armor | [FILL] | |||
| Garment | [FILL] | |||
| Footgear | [FILL] | |||
| Accessory L | [FILL] | |||
| Accessory R | [FILL] | |||
| Costume / Aura | [FILL] |
Rotation (not yet recorded)
Fill in when you’ve decided your opener / sustain / panic-button. The generic Crit PvE template’s rotation is a starting point — adjust to what actually feels good in-game.
- Opener:
[FILL] - Sustain:
[FILL] - Defensive cooldowns:
[FILL] - MVP / boss:
[FILL]
Open questions / next steps
- Confirm tier of Strong Blade Attack and Ambush (and update CLAUDE.md mapping)
- Decide whether to push base VIT for stun immunity (currently 0/26 → no immunity)
- Verify total Crit % on character sheet — confirm gear+rune LUK is enough without LUK investment
- Catalogue equipped gear (weapon, armor, accessories, refines, cards)
- Write rotation once gear is settled
- List remaining skill point allocations across all tiers (Thief / Assassin / SinX / GX / SBC)
Decay note
Build numbers drift with patches. Re-verify multipliers, rune effects, and skill scaling against in-game tooltips at least once per major patch (most recently Feb 2026 — Race Pierce / Element Pen additions). If
updated:is more than ~6 months old, treat the specifics as suspect.
See also
- Generic Crit PvE template — what to compare against
- Ghost Wave alt build — alternate playstyle (swap via Ymir’s Notebook)
- Soul Blade Cross class
- Assassin-path skill tree
- Aesir runes overview